Tidebound
(2024)
(2024)
Tidebound was created by a colleague and me in 10 days for Pirate Software’s 15th Game Jam. I worked on programming, UI, 2D assets, and audio. I also modeled tools (flashlight & shovel). Players must successfully navigate a beach trail in the dead of night as they move towards their lighthouse home. Unfortunately for them, ravenous crabs plague the seashore.