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Tidebound
(2024)

Tidebound was created by a colleague and me in 10 days for Pirate Software’s 15th Game Jam. I worked on programming, UI, 2D assets, and audio. I also modeled tools (flashlight & shovel). Players must successfully navigate a beach trail in the dead of night as they move towards their lighthouse home. Unfortunately for them, ravenous crabs plague the seashore.




amandarpwll@gmail.com ~ Resume ~ LinkedIn ~ Itch.io