Tidebound was created by myself and a colleague in 10 days for Pirate Software’s 15th Game Jam. I worked on programming, UI, 2D assets and audio. I also modeled tools (flashlight & shovel). Players must successfully navigate a beach trail in the dead of night as they move towards their lighthouse home. Unfortunately for them, ravenous crabs plague the seashore.
Cherry Blossom’s Escape from Hysteria
Worked with three colleagues to create a simple shooter game inspired by the theme ‘make me laugh’ for Global Game Jam 2024. My main roles were environment art and development of home/dialogue screens.
Play on itch.io
Play on itch.io