Quilted
(2026)
Quilted was a collaboration with Ann-Marie Henderson created for Micro Jam 052, following a ‘winter’ theme and a ‘constantly overworked’ prerequisite. We wanted to play with the format of a barista or cooking game, but twist it into a new setting, hence the quilt shop!
Play on itch.io
Tech Turn Up
(2025)
(2025)
Play Cookie Drop on itch.io
Play Fighting Legends on itch.io
Fly Trap
(2025)
(2025)
Fly trap was created in collaboration with Luca Gortana for Global Game Jam 2025, following the theme ‘bubble’. I worked on puzzle design, illustrated tilemap assets & built out levels.
Play on itch.io
Tidebound
(2024)
(2024)
Tidebound was created by a colleague and me in 10 days for Pirate Software’s 15th Game Jam. I worked on programming, UI, 2D assets, and audio. I also modeled tools (flashlight & shovel). Players must successfully navigate a beach trail in the dead of night as they move towards their lighthouse home. Unfortunately for them, ravenous crabs plague the seashore.
Junk Jam
(2024)
Junk Jam was founded by a colleague of mine as a way to encourage fellow students to repurpose their ‘trash'. In the weeks leading up to the event, we collected reusable materials from different areas on campus and saved our own waste.
I aided in event coordination/promotion and attended the event as well. It was a lot of fun despite the rain and wind, and some very creative things were made!
Cherry Blossom’s Escape from Hysteria
(2024)
(2024)
Worked with three colleagues to create a simple shooter game inspired by the theme ‘make me laugh’ for Global Game Jam 2024. My main roles were environment art and development of home/dialogue screens.
Play on itch.io
Play on itch.io