GAME DEVELOPER & ARTISTGAMES     JAMS      MODELS      ABOUT

Tidebound was created by myself and a colleague in 10 days for Pirate Software’s 15th Game Jam. I worked on programming, UI, 2D assets and audio. I also modeled tools (flashlight & shovel). Players must successfully navigate a beach trail in the dead of night as they move towards their lighthouse home. Unfortunately for them, ravenous crabs plague the seashore.



Junk Jam was founded by a colleague of mine as a way to encourage fellow students to repurpose their ‘trash'. In the weeks leading up to the event, we collected reusable materials from different areas on campus and saved our own waste. I aided in event coordination/promotion and attended the event as well. It was a lot of fun despite the rain and wind, and some very creative things were made!

Cherry Blossom’s Escape from Hysteria
Worked with three colleagues to create a simple shooter game inspired by the theme ‘make me laugh’ for Global Game Jam 2024. My main roles were environment art and development of home/dialogue screens.

Play on itch.io

amandarpwll@gmail.com | Resume | LinkedIn | Itch.io